![]() ![]() But it’s never as simple as giving you a new ability, then slowly making you learn its finer points before bringing all elements together sometimes, it’ll throw a curveball that’ll leave you stumped, making eventual progression ever more satisfying. Like other best-in-class modern platformers (I’m looking at you, Ori and the Blind Forest), Trine 4 adopts a progressive approach when introducing new mechanics or skills. Puzzle design is inspired and constantly challenging Trine 4 is not a game that hurries you through solutions or requires ridiculous accuracy to get through its challenges, so I’d let it slide if it its gameplay was less precise–but you always feel in control, giving you that inevitable double-edged sword of incredible elation when successful, and eye-rolling frustration when you’re not. What’s more, character movement is responsive and exact. Given three characters are regularly juggled and often all used to solve riddles, this maintenance of simplicity is a godsend. Special abilities are added periodically, from ice and fire arrows to multiple boxes, but these complement your base move sets. While there are certain teething problems with the control system–particularly for me with Amadeus’ possession ability in the early levels–you soon find yourself settling into what’s actually a very simple, uncomplicated experience. Controls are as tight as you’ll get in a 2.5D platformer Each new level brings a different, carefully curated landscape with a lush palette, and you soon find yourself looking forward to what’s coming next. While the wider platform genre continues to deliver incredibly beautiful experiences, Trine 4 never fails to make you smile with its sharp looks, clever lighting and inventive, wistful world. ![]()
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